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Houses of Dorne

After centuries of blood & fire, the Princes of Dorne joined the Seven Kingdoms, not in conquest but matrimony. Integration is a tricky process. Some westerosi resent the dornish lords for the many privileges they received upon King Daeron's union. Some dornish lords resented the resentment, the envy. Or perhaps they just clung to the centuries of war. Whichever it was, the lords of the broken arm are split, between duty & desire, between the prosperity awarded for integration & the fierce resistance against this new path. Finding a middle path is a challenge none envy.

Dorne

Sands of Dorne

The conflicts & balances of Dorne are older than the integration of the broken arm. There were always those who grew rich on carrying the bounty of the Summer Sea north & those who insisted the Andal lords come to Sunspear if they'd like to try a Dornish Red. But with the union of House Targaryen to House Martell, those issues became official. Now there was a standard to unite around, a decision to oppose. The early Vulture King's were outlaws, stealing from Skyreach as much as Nightsong but would future ones be heroes, heralded with the Martell words?

In truth, no dornish lord craves devastation, they seek to climb. If the path to elevation lies in parting from the northern kingdoms, so be it. They're lords, not princes, they care for smaller goals, shorter visions. 

But the opposite is also true: in the sands of Dorne, lies its greatest strength. The peninsula resembles the frozen north more than it does any other kingdom. The choice to leave or stay is only possible through Dorne's impregnability. That however, requires unity. If the lords of Dorne split, if some waste their strength on meaningless skirmishes, leaving their cogs idle as they march toward an unimportant foe & if others scatter their strength to the wind, adapting westerosi apathy in the face of adversity, then Dorne will surely bow, bend & break as well.

This is the "Arch of Dorne" -It displays extreme positions for your vassals to take. 

The left bottom represents extreme isolation & the warpath toward the other kingdoms of the realm.

- It can lead to great instability as schemes & upheaval is sure to follow these houses.

The right bottom represents extreme adaptation, great exploitation of the dornish privileges in trade & diplomacy, adaptation of westerosi customs & ideals, slow assimilation.

- These houses may lose their edge & become prosperous but useless as they fight & politick like westerosi.

House Yronwood

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House Jordayne

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House Fowler

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House Wyl

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House Uller

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House Blackmont

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House Allyrion

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House Martell

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Besides the diplomacy you chose to hold, events including matches, disputes and most likely grants & taxes will appear as petitions from minor houses.

The personal loyalties the members of each house hold toward the Lord Paramount are a factor in deciding the severity of events, but not their position on the range.

House Martell takes advantage of the ideal combination of either side. So as minor houses stray downwards in any direction, they distance their decisions from yours. Clustered at the top, the kingdom remains more unified.

House Dayne

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Achievements of House Martell & the Legacy of Dorne

Dorne was held for centuries by an unrelenting, uncompromising people and it still is. When the Princes & Princesses of Sunspear joined the royal court, they did so out of a belief that they could gain everything & lose nothing, uniting with the House of the Dragon under their terms alone.

 

But many dornish lords did not see the vision of Sunspear. Many divided, into complacent northern lordlings & misguided revolutionaries. Uniting Dorne will be an exercise in showing these lords the path forward, to a Dorne that prospers in the King's Peace without taking it for granted. A Dorne that stands, clearly, unmistakably, above all other kingdoms in its status & its independence. 

When united, the dornish lords can strengthen the roots of Dorne while reaping the gifts of the crown. 

Example project.

Enshrine your legacy here.

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Achievements are semi-permanent accomplishments that build atop each other to create your legacy. They remain until torn down.

They may be buildings, but are also often reforms, laws, alliances, matches, or even patronage and people.

Achievements will become available here as you interact with you bannermen and region at large.

With each achievement, a path to the next will reveal itself, tailoring the progress to your vision of your kingdom.

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150

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40

Prosperity: Average

House Nymeros-Martell of Sunspear

The princes & princesses of Dorne watch the Old Palace as the riches of the Summer Sea, the gifts of the Rhoyne, of Volantis & further trickle into Sunspear & the Shadow City beneath it. Through centuries of war & of resistance, House Martell has created for itself the most valuable gift of all: an advantageous negotiating position. In all things, be it in conflict or peace, commerce or politics, Sunspear desires much & needs not.

With the riches of the south, a whole kingdom of vipers & scorpions between Sunspear & the Red Mountains, a truly remarkable fighting force, able to vanish within the red dunes & sailors hardened on voyages past old Valyria, the princedom is never in a bind to rush toward any action, unless it has placed itself there.

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Sunspear

Sunspear

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2

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Lords of the Dunes

When defending against an invader or occupier, Dornish troops move mostly undetected & enjoy increased defenders advantage modifiers like terrain.

Additionally, they do not require sieging to re-enter originally allied keeps.

When the wells run dry, when the rivers run red, when the dragons fall from the sky & the vultures come out to feast, then they understand the three words.

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Maiden

D10

+2

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Fair Suitor

+4 to rolls for "matches" made for oneself

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Radiant

+3 to diplomatic rolls made at events

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Prince Maron Martell

Prince of Dorne

Warrior

D6

+0

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Passionate

Prone to bouts of spontaneity. Will push his luck on especially high- & low rolls.

The son and heir to Prince Arron Martell of Dorne has been a ward at the court of King's Landing since his twelfth year. Though he is a fair knight, it is more his looks and smile that turn the eyes of many a courtly maiden.

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Qyle

Maester of the Citadel

Crone

D10

+1

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Prophecy Prone

+5 to rolls discovering, following prophecies

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Smith

D6

+0

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Mother

D4

+1

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Conspirator:

+1 to rolls aiding schemes of kin

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Papermite

Struggles with forging alliances.

-2 to rolls with new allies.

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Princess Daenerys Targaryen

Princess of Dorne

Crone

D10

+1

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Father

D6

+1

Mother

D4

+1

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Justiciar

- rebellions spawn smaller armies

Conspirator:

+1 to rolls aiding schemes of kin

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Princess Dowager

Values ambition over mediocrity. 

Difficult to satiate. 

Many rumours surround the tutor that accompanied Maron Martell to King's Landing. His uncertain ancestry and fascination with all things strange and foreign have won him few friends. Despite that, the young prince looks up to him like an uncle and will hear no word said against him.

Though born a Targaryen, Daenerys has become a Dornish princess in nearly every way. Having lived through the Blackfyre rebellions as little more than a pawn, she knows the cost of peace and prosperity. If she must sully her own hands to keep those of her son clean in defence of his dreams, she will do so.

Born from the union of houses Targaryen and Martell, the “Summer Prince” of Dorne has lived and ruled in near-constant prosperity. He styles himself after the likes of Prince Maron Martell and King Daeron the Good, believing it to be his sacred duty to steward their legacy of peaceful unification. The recent death of his wife in childbirth has marred his ever-good spirits, but not shaken his principles.

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Prince Arron Martell

"The Summer Prince"

Lord of Sunspear & Prince Paramount of Dorne

Mother

D12

+1

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Steward

- increase max prosperity by 10%

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Maiden

D10

+3

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Favors to Curry

- Freeriders prefer to ride under your banner

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Merchant Lord

- increase trade tolls

to 15%

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Equestrian

+10% chance of breakthroughs by riding with the Cavalry

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Born to Rule

To be great in the eyes of men is to be great in the eyes of the gods.

-2 to rolls reducing station or honor.

Warrior

D8

+0

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Smith

D6

+0

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Princess Cedra Martell

Princess Castellan of Skyreach

Father

D8

+1

Quartermaster

- increase default marching speed by +2Tiles/Hexes

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Smith

D8

+0

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Mother

D4

+1

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Home and Hearth

+3 to rolls protecting kin from harm

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Warrior

D6

+0

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Abrasive

Unwelcome sight for touchy suitors.

-3 to rolls making matches.

The youngest sister of Prince Arron of Dorne, only a few years older than his son and heir. More than one suitor has been chased away by her rigorous personal discipline and unsmiling disposition, saying she would be better suited as a maester or septa than a wife. She is not inclined to disagree.

As the only illegitimate daughter of the “Summer Prince”, Teora soon learned that even in Dorne, the name Sand does not carry the same weight as Martell. It was through her own skill and cunning that she would have to distinguish herself. She has set her eyes on the Stepstones as her proving ground, and secured enough resources from her indulgent father to try and make her dream of becoming a new Nymeria reality.

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Lotar Qorano

Pirate Captain

Notorious

Enemies return like past wounds.

Crone

D8

+1

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Infamous

- increase loyalty for hired Sellswords

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Father

D6

+1

Smith

D8

+0

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Careful Admiral

- lose 10% fewer ships

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Teora Sand

Bastard of Sunspear

Warrior

D10

+1

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Gifted Fighter

+3 to personal combat

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Smith

D4

+1

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Old Rhoynar

- increase max Sailor experience by 1 stage

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Father

D6

+0

Chipped

Will push past advantage to victory.

Eager to prove capability.

Lotar Qorano is a victim of his own success. Reaching old age as a part-mercenary part-pirate may be a rare achievement, but it left him with just as many enemies as friends in the Free Cities. So, he offered his considerable experience to the Prince of Dorne, and was taken on as a tutor to his brash bastard daughter. To his own surprise, he has grown close with Teora, seeing her almost as his own daughter. He is not happy about leaving his retirement, but cares for her enough to want to keep an eye on her during her ill-advised adventures on the stepstones.

Disinherited by a vicious coup while escorting merchants through Westeros, the former princess to a lost island kingdom takes up a position in the Martell Household, to serve Dorne & gain an allies to win back her throne one day.

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Princess Janda Xhamen

Princess of the Summer Isles

Smith

D10

+1

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Swan Artisan

- construct Galleys 15% faster with a chance for free upgrades

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Coalitionist

Gathers allies around her for personal ambition. 

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House Yronwood of Yronwood

The fair Wardens of the Stoneway & Bloodroyals of Yronwood have strayed far from their Marcher ways, now seeking positions & titles by the Dragon's side. They rule over some of the most prosperous coastal lands by the Sea of Dorne & have encouraged some trade along the Stoneway as well. So they leverage their wealth to rise, not only in Dorne, but in the realm.

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2

!

Lady Yronwood is a proud & ambitious woman of much esteem amongst the dornish lords, able to shore up support from the many houses she has gifted brides to. Her son however is a known man of passion, traveling the realm in a long trail of bastards as he searches for a suitable match.

50

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30

Prosperity: Average

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House Jordayne of the Tor

Once kings in their own right, the Jordayne's still cling to the halls of nobility. They have provided great commitment to the cause of Daeron the Good in his struggle & have tried desperately to retrieve their investment from either of his sons without much success.

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1

!

Lord Jordayne is a slighted man with a vision, too far ahead for his lifetime. The old lord already has an heir for his heir, both confused as to why their grandsire has insisted non-committal for the Tor vehemently against much protest.

Especially his grandson Tristane provides no reprieve with his push to action, well- or ill-advised.

Ser Tristane Jordayne

Lord of Dorne

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D6

40

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10

Prosperity: Average

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House Wyl of Wyl

The viper in the grass, House Wyl is as ferocious as ever. They guide the fertile lands around their namesake river with fervor & passion, discovering however, that the King's Peace brings certain advantages in unmolested fishers & farmers, that fill their granaries for the next strike.

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1

!

Lord Wyl has ranged north more often than any knight in his retinue. A lifetime has awarded him much. Lifelong glory, status amongst his peers, an infamous reputation as a battle commander & lastly, a long line of dead sons, daughters, grandsons & finally, a single surviving heir, a great-grandson of  tender age.

30

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20

Prosperity: Average

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House Fowler of Skyreach

The hold of the Wardens of the Prince's Pass & the old King's of Stone & Sky guards the road into the fertile lands of the Reach. They have made quite a copper through their position. House Fowler does not regret, but it does not forget either.

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2

!

Lord Willem Fowler is a young man, a new inheritor, yet unfamiliar with prudent rule, as the young man defends valiantly against advisors & possible regents to his power, he aims to prove himself in ways both useful & not.

But his efforts seem to yield results as one may scarcely wish for a bride grander than a daughter of Sunspear.

Ser Willem Fowler

Lord of Skyreach

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D8

Princess Cedra Martell

Princess Castellan

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30

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10

Prosperity: Average

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House Dayne of Starfall

The legendary swords of the morning, famed warriors of history, House Dayne has upheld oaths & marched behind lesser known banners since the Rhoynar crossed. They rule over quite valuable lands at the mouth of the Torrentine & when undisturbed, enjoy great prosperity.

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2

!

Lord Dayne has long put aside Dawn in his advanced age, ready to pass it to a worthy successor. However, his son, despite great desire for the title, has not proven himself worthy of the blade. It sits atop a mantle, as the heirs of Starfall race to prove themselves worthy of their grandsires blade.

20

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20

Prosperity: Average

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House Blackmont of Blackmont

The many bottles & parchments spent in vain to convince the realm that any Vulture King did not hide in Blackmont cannot be accounted for. In suspicion & insult, House Blackmont remained the most ardent opponent of the Princess Myriah's union. The Blackmont's are not the grandest house in Dorne, but they are one of its most fanatical.

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1

!

Lord Blackmont would have fought for the Blackfyre usurper if they'd have taken him. For many months, he has not contacted Sunspear, as if vultures fell upon his ravens to the last, lord Blackmont remains stubborn in his silence.

10

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10

Prosperity: Average

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House Uller of Hellholt

Not many houses in westeros can claim to have felled a dragon. But Meraxes, named for a god of Old Valeria fell at Hellholt, by the sulfur river. Having taken an old god of fire from the sky, the Uller's have been visited by a new god of fire from the east. With Red Temples to the Lord of Light being erected along the Brimstone, House Uller seems quite close to the priests of R'hllor.

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1

!

No dornish lords has claimed devoutness as a virtue, with Lord Uller describing the Essosi faith as "interesting" & "harmless". Known as a particularly intelligent man, none expect Lord Uller to have succumbed to holiness.

10

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10

Prosperity: Average

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House Allyrion of Godsgrace

Where the Scourge meets the Greenblood, the lands of House Allyrion stretch along its prosperous shores. The nearest great bannermen to Sunspear, Godsgrace is a beacon & a watchtower for House Martell. Their keep holds the passage past the waters into the Broken Arm.

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1

!

Lady Allyrion has left the stewardship of her lands to her brother as she travels the realm, on a quest to find a match for her daughter Deria, a maiden blessed by the gods with unparalleled talent, as per the unbiased mother.

Lady Deria Allyrion

Lady of Dorne

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D12

30

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10

Prosperity: Average

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